UKCL Season 2 Match
4 30/8/97 4
v 5 UKCLDM5 30mins
Clan Pendragon 127 - 98 Minos Academy
Names
|
Frags
|
Kills
|
Deaths
|
Efficiency
|
Skill
|
Rel. Frags
|
Suicides
|
CP·K33p3r |
39 |
44 |
31 |
55.714 |
1070 |
1546 |
5 |
·CP·[Bl0keY] |
37 |
45 |
35 |
51.389 |
1090 |
1466 |
8 |
CP-Sid |
28 |
31 |
21 |
57.143 |
1060 |
1110 |
3 |
CP-ledge |
24 |
30 |
40 |
37.5 |
1035 |
951 |
6 |
ceegee.MA |
23 |
24 |
40 |
36.508 |
1000 |
911 |
1 |
Umquat_MA |
21 |
24 |
29 |
42 |
1025 |
832 |
3 |
DrDebug·MA |
20 |
27 |
31 |
39.216 |
1005 |
792 |
7 |
tuf-t |
18 |
26 |
22 |
45 |
1025 |
713 |
8 |
FlameTop.MA |
17 |
26 |
28 |
37.778 |
1025 |
674 |
9 |
Totals / Av. |
227 |
277 |
277 |
45 |
1037 |
999 |
50 |
This was a very cool game and a crap game in different ways. Despite
people saying they couldn't make it, the turnout was completely poo.
Smebo & Tine came on irc but couldn't get on Pipex beta which unfortuately
ruled them out. Luckily Ledge managed to grab a PC at sns
(with a buggered mouse :-( ) and bring our team up to 4 otherwise we would
be swimming in something or other. So the game kicked off with 4
CPs inc. 1 LPB against 5 Minos Academy with 3 LPBs :-O.
Not surprisingly, UKCLDM5 and its spread out weaponry helped in making
play bloody difficult with 4 men. Minos Academy quickly took the
rl room in force (having 3 - 4 people at it through-out the game when it
was there's) while CP captured our primary objective - the ra. However,
finding a weapon was tough, and spoils were shared evenly mainly due to
attacks on both areas failing. Our ra tactic wasn't working though,
as the red armor room had to be left while we got a decent weapon.
Still, Minos only capatalised it once or twice, and the grenade launcher
was useful for clearing it out when they did, and they never defended it
with force.
On the other side, the rocket launcher room was a death trap, with
attacks from the megahealth becoming impossible. The quad was a pain
in the arse to get too, because we were starting to suffer and never had
the health/armor to risk getting it with MA's rockets flying everywhere.
We never got into the position of having ra/gl/quad and resulting the effect
of the quad was usually one or two shotgun sniping kills. Setting
up a routine was impossible. Minos were starting to take the lead.
Then Sid dropped. His hard disk went bonkers due to good ol'
find fast. When he re-entered, we pulled things round. Blokey
had managed to get a rocket launcher and was destroying all in his path.
The rest of us took the grenade launcher and set about a decent raid on
the rl area, which worked. The quad started to do more though we
were never in a commanding position. Minos Academy were now dispered
and so much easier to kill. They harried back to the rl area, which
they re-took with ease due to our team being stretched. But they
never controlled it again, and wave after wave of CP broke it up again.
The main fault with their tactics was lack of armor - they may have had
rl but they were damn easy to kill.
Then in the last second, Blokey had a Minos trapped up against a corner
in the rl room, and axed him to death hehe.
I'm quite pleased with the score overall, I mean we could have
lost. But where the hell were you all?!??